Tuesday, January 22, 2008

Amusement Parks

Somewhere around 1999-2000, a video game called RollerCoaster Tycoon showed up. I remember first seeing it at an "educational" toy store that sold mostly videos and computer software. I purchased a copy, but found it too slow and too difficult for the students I had at that time to use. A year or so later, and I find myself covering for the 7/8th grade science teacher at my middle school who is on maternity leave. It was after state testing, and the 8th graders were antsy. In a few weeks, they were going on the annual trip to Six Flags for Physics in the Park, so I thought having them explore the science behind the rides might grab their attention. It did... We had two different software packages, a roller coaster simulator, and RollerCoaster Tycoon. I was surprised at some of the work that was turned in, and ultimately turned in the unit plan as the subject aligned lesson plan that my school required. Fast forward another year, and I was teaching technology education. On a cart. In 2 buildings. I decided to have the students do a unit using the software, and purchased 5 licenses of RollerCoaster Tycoon II. I created tutorials for the software, purchased several videos that showcased both the science around the rides, and why people went to the amusement parks. The students also had to create a PowerPoint presentation about a theme park they chose to research. Overall, the project was a huge success, and one group of students had the opportunity to present their projects at a student technology conference. Since that point, I have done at least one part of the project (usually the PowerPoint) with my students each year. The class is currently completing a webquest to find different things about amusement parks on-line, which we will turn into a simple slide show. Then, students will work on the research for an amusement park they've chosen (this year's parks are: Dollywood, King's Dominion, Six Flags, and Walt Disney World), and finish by creating parks in RollerCoaster Tycoon.
We'll be using 2 versions of the software: RCT II, and RCT III. For II, we have both expansion packs, and for RCT III, we have the waterpark expansion. Both groups of students have tried out RCT II on our older laptop, and we'll be doing RCT III together since it is only available on my laptop. I'll post a few of the files over on the wiki, feel free to take a look and/or use. The files that I've posted tutorials and such for are older versions and all matched to RCT II. I hope to get things created for RCT III soon.
Check out another post (in a few days) on an idea I had for making the tutorials more accessible to my students...

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